Animation - Adding and Deleting Frames
The previous exercise showed you how you can adjust the frame rate of
your animation to adjust the time. But you also noticed how this affects
Step 1 - Click on the Layer with
your Frog and Insert a Frame. Notice how this is different from
a Keyframe. (Image 1)
Add five more frames. These frames indicate no change in content.
The small square shows that the next frame will either be a Keyframe
or a blank keyframe. Since the next frame here has a solid black
dot it is a keyframe. A white dot means a blank keyframe. (Image
|Step 2 - Now play your movie. See the
|Step 3 - Try deleting some of the frames
on either one of your layers? Is there a difference?
|Step 4 - Experiment with adding and
deleting frames until you like some of the changes.
Interface | Flash Tools |
Animation | Tweening | Symbols/Instances
Timeline | Properties
| Keyframes | Onion
Skinning | Frame Rate | Adding
and Deleting Frames | Copying Frames
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