University - Postgraduate Module Descriptor
Your module handbook was given to you at the beginning
of the semester. If you have lost it you can download another copy: http://www.mystery-productions.com/digitalculture/module_handbook.doc
learning module is designed to introduce you to issues related to
a digital culture. As we rapidly move into a digital world, paradigm
shifts are impacting both our social and economic structure. This
module will introduce you to issues such as: technology use in education,
copyright concerns in a digital age, social and economic access to
technology, privacy, and self identity in a digital environment. Not
only will you discuss these issues, but you will actually experience
many of them in this virtual environment. In completing the assigned
projects you will demonstrate how these issues affect the solution
to the brief.
learning strategies will occupy your time
The learning activity centers on researching; discussing your research;
making and editing a multimedia artifact that will encompass one
or more of the issues studied in the semester; and self reflecting
on the communication processes involved in working in a virtual
Undertaking research of the impacts of new technologies
Undertake pre-production planning and research related
to the brief
Design multimedia product working with others
Undertake post-production planning and design
Undertaking directed theoretical study on social
and economic issues in self managed research & in seminars on
professional multimedia practices and current professional work.
You are expected to reflect on existing examples of multimedia design,
and incorporate best practice in your work
Group seminars to exchange and discuss technical content and design
issues. These seminars may be delivered in an asynchronous as well
as a synchronous environment.
(List and link to University Learning Outcomes)
1. You will
have the ability to recognize and apply advanced design theory in
relationship to an online environment.
2. You will gain practical experience and initial understanding
of how to create a meaningful multimedia project, taking into account
3. You will be able to actively discuss your views and reactions
to current issues affecting multimedia integration and production.
4. You will be able to reflect on how you have further developed
your ideas based on discussion.
5. You will be able to critically research issues related to the
incorporation of multimedia into a variety of different disciplines.
6. You will
be able to work with others in a group project and have the ability
to resolve group dynamic issues without involving tutorial support.
(Working with others)
(Please use University Assessment Codes. If there is more than one
element of assessment please link to Module Learning Outcomes).
Working in a virtual design team, create a website that is a collection
of online resources relating to one of the topics
discussed during the semester. (40%) (Working with others, Communication,
Application, Problem Solving, Analysis)
Quantitative evaluation of your participation in the group discussions.
Evaluation of your ability to self reflect on the
communication process involved in working and communicating in a
virtual environment (3000 word essay). (30%) (Reflection, Communication)
Students are expected to have access to computing
capabilities as well as Internet/web access.
list will be supplied each year and will include readings from newspapers,
magazines, and journals. For the most part all of the resources
will have been published within the preceding twelve months and
are available online.
Page | Goals | Brief
| Assessment Criteria| Helpful
Tutorials | Module Descriptor | FAQ
Sept 25-Oct 1| Oct 2-8
| Oct 9-15 | Oct
16-22 | Oct 23-29 | Oct
30-Nov 5| Nov 6-12 | Nov13-19
| Nov 20-26 | Nov
27-Dec 3 | Dec 4- 10 | Dec
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If you experience any problems please contact: firstname.lastname@example.org